3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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02:22
MAWI LSC DuneDesert WIP 0003
Added 315 Views / 0 LikesWorking on the oasis assets for the dune desert landscape. Will add few more plant and tree variations, bit more debris types etc... getting there.
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02:19
MAWI LSC DuneDesert WIP 0004
Added 318 Views / 0 LikesFinshed the rock and boulder areas of the desert, check it out.
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02:17
MAWI LSC DuneDesert WIP 0005
Added 329 Views / 0 LikesAlmost done, a few more plant variations and the landscape is ready!
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01:09
MAWI LSC DuneDesert WIP 0006
Added 314 Views / 0 LikesMore ground cover plant variations, one more species to go...
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01:37
3D Art - Demo Showreel #1
Added 364 Views / 0 LikesDemo Showreel #1#medieval #demo #showreel #alpha #gamedevMy first 3d show reel. Some of the best project I've worked on during the last year.Studying at IAD3D - 2nd Year== Projects List ==Hawaiin Diorama - https://alphas-projects.com/p22.phpHandpainted St
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21:24
Speed Art Modeling - LowPoly Droïd Character
Added 355 Views / 0 Likes#speedModeling #3dsmax #lowpolySpeed Art Modeling - LowPoly Droïd CharacterConcept art is homemade.== Software used ==3dsmaxphotoshopmarmoset toolbag== Links ==Sketchfab https://sketchfab.com/alpha-frArtStation https://www.artstation.com/alpha16Twitter ht
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15:04
Turret Bot body setup - #26 Creating A Mech Combat Game with Unreal Engine 4
Added 324 Views / 0 LikesIn this video we take a look at how we can setup the body for our turret bot enemy. We setup the character blueprint, animation blueprint and import the assets for the model ready to attach to the spider's core.Resources: https://virtushub.co.uk/mech-cour
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00:54
Virtus Community Winter Game Jam - VOTING OPEN
Added 339 Views / 0 LikesSubmissions for the Virtus Winter Game Jam has now cosed and voting has started, head over to ittch to vote on your favourite entries.https://itch.io/jam/virtus-winter-jamThe winner will be revealed on the 11th of January at 6PM GMT, stay tuned!♥ Subscrib
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13:48
Zombie body setup - #47 Creating A First Person Shooter (FPS) With Unreal Engine 4
Added 340 Views / 0 LikesWelcome back to the FPS series, in this video we set up the body of our zombie enemy for our game. We import the model, animations and setup the animation blueprint to bring it all together.► Resources: http://virtushub.co.uk/fps-courseUnreal Engine 4 Beg
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06:35
Zombie Ragdoll Death Physics - #48 Creating A First Person Shooter (FPS) With Unreal Engine 4
Added 331 Views / 0 LikesIn this video we take a look at how we can set up ragdoll physics for our zombie enemy character so when it dies from a bullet induced death it will drop to the ground using realistic physics actions.► Resources: http://virtushub.co.uk/fps-courseUnreal En
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25:20
Adobe Mixamo Character Animation + Unreal Engine 4 Import - 2019 Edition
Added 360 Views / 0 LikesHey there Dev Squad, in today's video we take a look at how we can use Adobe Mixamo to animate characters and bring them into Unreal Engine 4 as a game ready character.If you want to learn how to import and rig your own character with Mixamo you can check
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13:32
Control Flow Statements - #10 C++ Fundamentals with Unreal Engine 4
Added 318 Views / 0 LikesHey there Dev Squad, within this episode we take a look at how we can use control flow statements within our loops & code to control the behaviour, essentially allowing us as developers to manipulate the flow of our code.Visual Studio: https://visualstudi
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18:48
Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4
Added 324 Views / 0 LikesIn this video we take a look at how we can get our turret bot to follow, shoot and damage the player with it's projectile. We cover all of the code required to get all of this set up!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4
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15:54
Using Pointers - #11 C++ Fundamentals with Unreal Engine 4
Added 354 Views / 0 LikesHey there Dev Squad, within this episode we take a look at using pointers to directly access the memory for our application. We show you how to create a pointer and how to read/write to it!A point is essentially just a variable that contains a memory addr
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26:51
Wave Spawning System - #28 Creating A Mech Combat Game with Unreal Engine 4
Added 336 Views / 0 LikesHere we take a look at how we can setup the wave spawning system for our mech combat game, getting our spider and turret bots to spawn into our game in endless waves!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp
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01:53
AND THE WINNER IS... Virtus Community Winter Game Jam
Added 376 Views / 0 LikesThe Virtus 2018 Game Jam has now closed and the winner has been chosen... 'Following the god's lies'.Thanks for all of the awesome entries, I hope you've all learned a ton and I can't wait to see you all back again for the game jam in July this year.Don't