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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 02:22 MAWI LSC DuneDesert WIP 0003

    MAWI LSC DuneDesert WIP 0003

    by shubnigg Added 315 Views / 0 Likes

    Working on the oasis assets for the dune desert landscape. Will add few more plant and tree variations, bit more debris types etc... getting there.

  • 02:19 MAWI LSC DuneDesert WIP 0004

    MAWI LSC DuneDesert WIP 0004

    by shubnigg Added 318 Views / 0 Likes

    Finshed the rock and boulder areas of the desert, check it out.

  • 02:17 MAWI LSC DuneDesert WIP 0005

    MAWI LSC DuneDesert WIP 0005

    by shubnigg Added 329 Views / 0 Likes

    Almost done, a few more plant variations and the landscape is ready!

  • 01:09 MAWI LSC DuneDesert WIP 0006

    MAWI LSC DuneDesert WIP 0006

    by shubnigg Added 314 Views / 0 Likes

    More ground cover plant variations, one more species to go...

  • 01:37 3D Art - Demo Showreel #1

    3D Art - Demo Showreel #1

    by shubnigg Added 364 Views / 0 Likes

    Demo Showreel #1#medieval #demo #showreel #alpha #gamedevMy first 3d show reel. Some of the best project I've worked on during the last year.Studying at IAD3D - 2nd Year== Projects List ==Hawaiin Diorama - https://alphas-projects.com/p22.phpHandpainted St

  • 21:24 Speed Art Modeling - LowPoly Droïd Character

    Speed Art Modeling - LowPoly Droïd Character

    by shubnigg Added 355 Views / 0 Likes

    #speedModeling #3dsmax #lowpolySpeed Art Modeling - LowPoly Droïd CharacterConcept art is homemade.== Software used ==3dsmaxphotoshopmarmoset toolbag== Links ==Sketchfab https://sketchfab.com/alpha-frArtStation https://www.artstation.com/alpha16Twitter ht

  • 15:04 Turret Bot body setup - #26 Creating A Mech Combat Game with Unreal Engine 4

    Turret Bot body setup - #26 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 324 Views / 0 Likes

    In this video we take a look at how we can setup the body for our turret bot enemy. We setup the character blueprint, animation blueprint and import the assets for the model ready to attach to the spider's core.Resources: https://virtushub.co.uk/mech-cour

  • 00:54 Virtus Community Winter Game Jam - VOTING OPEN

    Virtus Community Winter Game Jam - VOTING OPEN

    by shubnigg Added 339 Views / 0 Likes

    Submissions for the Virtus Winter Game Jam has now cosed and voting has started, head over to ittch to vote on your favourite entries.https://itch.io/jam/virtus-winter-jamThe winner will be revealed on the 11th of January at 6PM GMT, stay tuned!♥ Subscrib

  • 13:48 Zombie body setup - #47 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Zombie body setup - #47 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shubnigg Added 340 Views / 0 Likes

    Welcome back to the FPS series, in this video we set up the body of our zombie enemy for our game. We import the model, animations and setup the animation blueprint to bring it all together.► Resources: http://virtushub.co.uk/fps-courseUnreal Engine 4 Beg

  • 06:35 Zombie Ragdoll Death Physics - #48 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Zombie Ragdoll Death Physics - #48 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shubnigg Added 331 Views / 0 Likes

    In this video we take a look at how we can set up ragdoll physics for our zombie enemy character so when it dies from a bullet induced death it will drop to the ground using realistic physics actions.► Resources: http://virtushub.co.uk/fps-courseUnreal En

  • 25:20 Adobe Mixamo Character Animation + Unreal Engine 4 Import - 2019 Edition

    Adobe Mixamo Character Animation + Unreal Engine 4 Import - 2019 Edition

    by shubnigg Added 360 Views / 0 Likes

    Hey there Dev Squad, in today's video we take a look at how we can use Adobe Mixamo to animate characters and bring them into Unreal Engine 4 as a game ready character.If you want to learn how to import and rig your own character with Mixamo you can check

  • 13:32 Control Flow Statements - #10 C++ Fundamentals with Unreal Engine 4

    Control Flow Statements - #10 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 318 Views / 0 Likes

    Hey there Dev Squad, within this episode we take a look at how we can use control flow statements within our loops & code to control the behaviour, essentially allowing us as developers to manipulate the flow of our code.Visual Studio: https://visualstudi

  • 18:48 Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4

    Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 324 Views / 0 Likes

    In this video we take a look at how we can get our turret bot to follow, shoot and damage the player with it's projectile. We cover all of the code required to get all of this set up!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4

  • 15:54 Using Pointers - #11 C++ Fundamentals with Unreal Engine 4

    Using Pointers - #11 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 354 Views / 0 Likes

    Hey there Dev Squad, within this episode we take a look at using pointers to directly access the memory for our application. We show you how to create a pointer and how to read/write to it!A point is essentially just a variable that contains a memory addr

  • 26:51 Wave Spawning System - #28 Creating A Mech Combat Game with Unreal Engine 4

    Wave Spawning System - #28 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 336 Views / 0 Likes

    Here we take a look at how we can setup the wave spawning system for our mech combat game, getting our spider and turret bots to spawn into our game in endless waves!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp

  • 01:53 AND THE WINNER IS... Virtus Community Winter Game Jam

    AND THE WINNER IS... Virtus Community Winter Game Jam

    by shubnigg Added 376 Views / 0 Likes

    The Virtus 2018 Game Jam has now closed and the winner has been chosen... 'Following the god's lies'.Thanks for all of the awesome entries, I hope you've all learned a ton and I can't wait to see you all back again for the game jam in July this year.Don't

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