3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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22:51
Starting The 3D Model #1 - 3DS Max Modelling Tutorial Course
Added 484 Views / 0 LikesHey there DevSquad, in this video we take a look at some beginning concepts to 3D Modelling and start modelling the foundation for our lamp model using 3DS Max.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episode
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10:40
Visual Studio Setup - #1 C++ Programming Fundamentals
Added 444 Views / 0 LikesWe take a look at how we can download & setup visual studio free of charge with the correct workloads & packages allowing us to write C++ code targeted at Unreal Engine 4 and other game engines.We also cover a brief familiarisation to Visual Studio gettin
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22:51
Starting the 3D Lamp Model - 3DS Max Hard Surface Modelling Course
Added 450 Views / 0 LikesHey there DevSquad, in this video we take a look at some beginning concepts to 3D Modelling and start modelling the foundation for our lamp model using 3DS Max.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episode
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13:32
How C++ Programming Works - #2 C++ Programming Fundamentals
Added 474 Views / 0 LikesIn this video we take a look at a breakdown for C++ as a language, giving ourselves a solid foundation getting us ready to start writing it in the upcoming series.We cover what makes up the code and some basic syntax.Visual Studio: https://visualstudio.mi
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04:10
3D Class Select, Enemy Concepts & Healer Abilities! - EmberVein Dev Log #5
Added 438 Views / 0 LikesHey there DevSquad, Virtus here... In this video we take a look at the name for the healer character and it's abilities implemented into the game with placeholder animations.We also take a look at some enemy concept art and a 3D class selection menu.Ember
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20:13
Weight Map Correction For Adobe Mixamo Character Rig
Added 498 Views / 0 LikesHey there DevSquad, today we take a look at how we can correct Adobe Mixamo autorigger's weightmap to allow for complex geometry not to be distorted. We also cover a introduction to weightmapping and why it's important in the animation process.Virtus Mixa
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18:24
Finishing The Server Browser - #6 Unreal Engine 4 Steam Multiplayer Essentials
Added 435 Views / 0 LikesHey there DevSquad, today we finish our server browser widget and functionality inside of Unreal Engine 4.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps://ryanhobbs.myportfolio.com/► DevSquad Clothing: http://w
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10:40
Visual Studio Setup - #1 C++ Programming Fundamentals
Added 457 Views / 0 LikesWe take a look at how we can download & setup visual studio free of charge with the correct workloads & packages allowing us to write C++ code targeted at Unreal Engine 4 and other game engines.We also cover a brief familiarisation to Visual Studio gettin
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02:01
BRIDGING THE GAME DEVELOPMENT GAP.... Virtus Learning Hub Instructor Program
Added 467 Views / 0 LikesWe're re-shaping the game development industry and are calling on experience developers to work with us to create quality education for a growing community whilst earning passive income along the way!With the support of our instructor partners we'll be ab
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08:47
Menu & Hosting UI - #4 Unreal Engine 4 Steam Multiplayer Essentials
Added 467 Views / 0 LikesHey there DevSquad, today we take a look at how we can setup widget blueprints and functionality for our mutliplayer user interface for hosting and the main menu.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps:/
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13:31
Server Finder Widget - #5 Unreal Engine 4 Steam Multiplayer Essentials
Added 417 Views / 0 LikesHey there DevSquad, today we take a look at how we can setup widget blueprints and functionality for our mutliplayer user interface for hosting and the main menu.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps:/
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19:44
Introduction to ArchViz with Megascans
Added 405 Views / 0 LikesIn this ArchViz tutorial, Polymachine's Hrvoje Čop goes in-depth into the Megascans library and Quixel Bridge. The scene created is rendered in 3Ds Max, and uses ChaosGroup's VRay.See the assets used here: http://bit.ly/archvizassetsDon't forget to let us
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07:53
Create Counter-Strike in UE4
Added 439 Views / 0 LikesIn this breakdown, Quixel's Wiktor Öhman recreates the iconic De_Dust 2 map from Counter-Strike, and shows you how easy the entire environment creation process is with Megascans, Bridge and Mixer.Tune in for the first of three YouTube Livestreams on this
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03:38
Autodesk Maya 2019 Tutorial - Transfer UV maps between identical meshes
Added 452 Views / 0 LikesA little tutorial on how to transfer UV maps from one mesh to another mesh that share the same topology of the first one.This is useful if you have multiple objects in the scene and you don't want to redo the UVs for every one of them.____________________
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05:10
Menu Level Setup - #4 Unreal Engine 4 Steam Multiplayer Essentials
Added 442 Views / 0 LikesHey there DevSquad, today we take a look at how we can setup widget blueprints and functionality for our mutliplayer user interface.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps://ryanhobbs.myportfolio.com/► D
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10:12
Mountain Landscape (Unreal Engine 4)
Added 482 Views / 0 LikesLandscape Material: http://bit.ly/Auto_Landscape_MaterialBackground Mountains (Free): http://bit.ly/Background_Mountains_-----------------------------------------------------------------------------------------------------------Be sure to subscribe if you