Latest products unboxing for office and outdoors. Tests of 3d printer and PC.
Welcome
Login / Register

3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 08:47 Pause & Endgame Blur - #15 Creating A MOBILE Endless Runner Unreal Engine 4

    Pause & Endgame Blur - #15 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 329 Views / 0 Likes

    In this video we teach you to use the background blur component within our widget blueprints to blur the game on our pause and end game screens.►Resources: https://virtushub.co.uk/runner-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4LevelD

  • 04:22 Pause Game UI Function - #15 Unreal Engine 4 User Interface Development Tutorial Series

    Pause Game UI Function - #15 Unreal Engine 4 User Interface Development Tutorial Series

    by shubnigg Added 429 Views / 0 Likes

    Here we take a look at how we can setup a simple button that will both pause and un-pause the game when pressed. Giving us a better understanding of how we can create pause menu functionality.UI Resources: https://drive.google.com/open?id=1TuyvuG4lSHyJXjd

  • 04:21 Popular Pawn Blueprints - #16 Unreal Engine 4 Blueprints Tutorial Series

    Pawn Blueprints - #16 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 505 Views / 0 Likes

    Here we take a look at how we can use a pawn blueprint to create a clean slate for the characters & AI that we use for our game. We go in-depth into the different between a character blueprint and a pawn blueprint.Unreal Engine 4 Level Design Series: http

  • 12:37 Performance Optimization: Medieval Game Environment extended tutorial

    Performance Optimization: Medieval Game Environment extended tutorial

    by shubnigg Added 181 Views / 0 Likes

    We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4. Part 1: Performance Optimization https://youtu.be/

  • 00:59 Persian Market - Unreal Engine 5

    Persian Market - Unreal Engine 5

    by shubnigg Added 100 Views / 0 Likes

    Scene I put together in about a week or so. Majority of assets used can be found here https://www.bigmediumsmall.com/grand-bazaar. ⚫ https://www.linkedin.com/in/jayson-kassis-701a65218/⚫Art Station : https://www.artstation.com/maverickld⚫Instagram : https

  • 07:01 PHOTOSHOP: No Man's Sky Speed Art

    PHOTOSHOP: No Man's Sky Speed Art

    by shubnigg Added 399 Views / 0 Likes

    FULL SCALE IMAGE: http://imgur.com/FhDqmAX**You can use it for anything :D Except claiming it's yours because there's some content in there that isn't mine.Skip to 2:29 to see some ultimate button mashing where I have no idea what I'm doing. :DTook me abo

  • 12:23 Pipe Obstacle - #8 Creating A MOBILE Endless Runner Unreal Engine 4

    Pipe Obstacle - #8 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 392 Views / 0 Likes

    Here we take a look at how we can import a pipe obstacle into our game to be spawned randomly on our tiles for our player to avoid. We cover importing and setting up the mesh and material along with the blueprint code required to get it to spawn randomly.

  • 09:43 Placing Objects - #3 Unreal Engine 4 User Interface Development Tutorial Series

    Placing Objects - #3 Unreal Engine 4 User Interface Development Tutorial Series

    by shubnigg Added 434 Views / 0 Likes

    In this video we show you how you can place objects within your widget blueprint. We also show you how to adjust some of the main details for our objects to make them display the way we want them to such as scale, position, anchor point, z order and more!

  • 10:30 Player Base Gates - #37 Creating A Mech Combat Game with Unreal Engine 4

    Player Base Gates - #37 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 326 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we take a look at making our gates for the player base open and close automatically through the use of some blueprint and matinee work.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level

  • 08:14 Popular Player Character Blueprints - #15 Unreal Engine 4 Blueprints Tutorial Series

    Player Character Blueprints - #15 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 506 Views / 0 Likes

    Here we take a deeper look into player character blueprints inside of Unreal Engine 4 and how we can use them to store character related code and information. Along with the various elements that make up the player character.Unreal Engine 4 Level Design S

  • 15:34 PLAYER HEALTH & DAMAGE in Unreal Engine 4

    PLAYER HEALTH & DAMAGE in Unreal Engine 4

    by shubnigg Added 321 Views / 0 Likes

    Hey there DevSquad, Virtus here and today we show you how you can setup a player health system for your video game project complete with a UI health bar.This can be adapted to any project, enjoy!► DevSquad Clothing: http://www.devsquadmerch.comBlueprints

  • 16:09 Player Mech Setup - #6 Creating A Mech Combat Game with Unreal Engine 4

    Player Mech Setup - #6 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 453 Views / 0 Likes

    In this video we take a look at how we can setup the animation blueprints and blendspace for our character's mech. By the end of this video you'll have a mech that'll be able to walk & run complete with animations.Resources: https://virtushub.co.uk/mech-c

  • 05:21 Playing Animations - #12 Unreal Engine 4 User Interface Development Tutorial Series

    Playing Animations - #12 Unreal Engine 4 User Interface Development Tutorial Series

    by shubnigg Added 411 Views / 0 Likes

    Here we simply show you how you can call and play an animations using Blueprints.We cover the play animation node and the various settings to control the behaviour of how the animation is to play.UI Resources: https://drive.google.com/file/d/1ORhz-wmSAFYd

  • 12:26 Point Scoring - #6 Creating A MOBILE Endless Runner Unreal Engine 4

    Point Scoring - #6 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 418 Views / 0 Likes

    Here we take a look at how we can implement a scoring system for our game, giving the player points when they cross the tiles that we're running on. We've also setup a widget blueprint to display the score on the player's screen.►Resources: https://virtus

  • 14:19 Populating Scenes With The Foliage Tool - #17 Unreal Engine 4 Level Design Tutorial Series

    Populating Scenes With The Foliage Tool - #17 Unreal Engine 4 Level Design Tutorial Series

    by shubnigg Added 466 Views / 0 Likes

    Here we show you how to use the foliage tool to quickly populate your scene with foliage based static mesh actors. We cover how to paint on the different meshes, adjust the settings for performance and to keep variation between your assets inside of Unrea

  • 02:02 Popular Porgramming Games With NO CODE - #1 Unreal Engine 4 Blueprints Tutorial Series

    Porgramming Games With NO CODE - #1 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 558 Views / 0 Likes

    Want to be a video game programmer, but not too sure where to start? Throughout this series you'll learn the fundamentals of programming with Blueprints inside of Unreal Engine 4.You'll create games with advanced mechanics and features, powered by Unreal

Categories

RSS