3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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10:25
Winter Outpost (Unreal Engine 4)
Added 382 Views / 0 LikesHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Winter Forest: h
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18:58
UI Functionality - #3 Unreal Engine 4 Steam Multiplayer Essentials
Added 417 Views / 0 LikesHey there DevSquad, today we take a look at how we can setup widget blueprints and functionality for our mutliplayer user interface.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps://ryanhobbs.myportfolio.com/► D
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18:48
Finishing The Server Browser - #6 Unreal Engine 4 Steam Multiplayer Essentials
Added 466 Views / 0 LikesHey there DevSquad, today we finish our server browser widget and functionality inside of Unreal Engine 4.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps://ryanhobbs.myportfolio.com/► DevSquad Clothing: http://w
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1:02:13
Cyberpunk Street in UE4 - Extended Breakdown
Added 421 Views / 0 LikesPrepare to dive deep into this cyberpunk street made by James Lucas. This livestream will be a follow-up to the 7 minute breakdown.Check the breakdown video: https://www.youtube.com/watch?v=bL-StDlpIIMLearn more about Megascans: http://bit.ly/2Zkp9rVCheck
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1:00:37
Creating Patterns in Mixer - Christopher Evans
Added 405 Views / 0 LikesIn today's livestream, our guest is Turtle Rock Studios' Chris Evans, an environment artist and prominent Mixer user.Chris will be demonstrating his thought process when creating patterns in Mixer and how you can leverage the procedural mask stack to real
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02:10
Old Wooden Cottage - Unreal Engine 4
Added 466 Views / 0 Likes#UE4 #3dArt Old Wooden Cottage - Unreal Engine 4This 4 weeks project has been done in my year 3 studies at @IAD3D Montpellier. The goal was to achieve a complete modular interior environment. It was the perfect opportunity for me to experience with wooden
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1:19:03
Using Mixer With Chris Widdowson - Livestream
Added 407 Views / 0 LikesIn this livestream, Christopher Widdowson will give you an extended breakdown of some of his Mixer 2020 projects, from conception to final rendering tips and tricks. If you're looking into using Mixer with an offline renderer, this livestream is for you!C
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05:18
Gaea for Beginners #3 | Layer Based Workflow
Added 405 Views / 0 LikesA quick look at the Layer based workflow for terrains creation in Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck o
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05:16
Gaea Tutorial | Bake Light and Shadows on Textures using the Light node
Added 412 Views / 0 LikesHow to bake and export the entire light setup into an albedo texture so you can use it in other applications without setting up a light system.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out m
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04:42
Tips & Tricks for Blender 2.9 | Join and Separate Meshes and Faces
Added 311 Views / 0 LikesHow to join and separate meshes and faces in Blender 2.9.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my store wi
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10:04
Demon's Souls (Scene Creation / Unreal Engine 4)
Added 286 Views / 0 LikesUnreal Engine 4 Course: - http://bit.ly/Course_Discount - http://bit.ly/Character_Creation 25% discount: (coupon code - "NY25")Speed level design created in unreal engine 4, inspired by Demon's Souls.Be sure to subscribe if you like my videos and remember
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07:51
Part 4. Foliage: Medieval Game Environment in UE4
Added 283 Views / 0 LikesIn the fourth part of this series, Quixel's Jakob Keudel uses Megascans 3D plants, and procedural foliage volumes to quickly generate dense and diverse foliage for the scene, as well as adding movement to the plants in order to make the environment feel m
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18:28
Hard Surface Design Timelapse | Practice #2 | Blender 2.9 [ No addons ]
Added 323 Views / 0 LikesExperimenting with different workflows.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my store with artists resourc
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14:51
Megascans workflows for environment creation in UE5 Early Access
Added 252 Views / 0 LikesTake a deep dive into the creation of the light world portion of the Unreal Engine 5 Early Access Release demo, Valley of the Ancient. See how a small team of Quixel artists pushed the limits of the early access version of UE5, testing different workflows
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01:11
MAWI New Unreal Engine Wind System Trees
Added 242 Views / 0 LikesPreview of the new MAWI Wind System on Broadleaf Forest Trees.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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09:22
Hard Surface Design Timelapse | Practice #9 Kitbash Piece | MoI3D V4
Added 221 Views / 0 LikesRandom design for practice. Rendering inside Blender and color correction in Affinity Photo.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/