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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 03:24 Ninety Days in Unreal Engine 5

    Ninety Days in Unreal Engine 5

    by shub Added 233 Views / 0 Likes

    We wanted to see what was possible when you pair Unreal Engine 5, the world’s most open and advanced real-time 3D creation tool, with Quixel Megascans, as well as assets from Sketchfab and the Unreal Engine Marketplace.So we set a challenge for ourselves

  • 12:52 Weapon MOVEMENT ANIMATIONS | Unreal Engine 5 First Person Shooter (FPS) Beginner Tutorial | #2

    Weapon MOVEMENT ANIMATIONS | Unreal Engine 5 First Person Shooter (FPS) Beginner Tutorial | #2

    by shub Added 233 Views / 0 Likes

    In this video, we'll be showing you how you can set up an animation blendspace to play through different animations as you walk, run and sprint all based on the players speed.New FPS video every week!Full access to the course will be available on our webs

  • 10:03 Animating in Sequencer: Creating ‘Ninety Days’ in Unreal Engine 5

    Animating in Sequencer: Creating ‘Ninety Days’ in Unreal Engine 5

    by shub Added 232 Views / 0 Likes

    In this video, Quixel's Wiktor Öhman goes over how he used the Sequencer tool for animating everything you see in the 'Magic Shop' scene from Ninety Days.This tutorial just goes to show just how simple the animation tools are in sequencer. Watch the full

  • 04:57 What's new in Megascans and Bridge? Ep. 8

    What's new in Megascans and Bridge? Ep. 8

    by shub Added 232 Views / 0 Likes

    Everything you see and touch has some level of imperfection. It’s the subtle imperfectness of assets that makes them so great. The Megascans library offers a varied collection of imperfection scans - which you can use to enhance the objects and surfaces i

  • 02:40 Tips & Tricks for MoI3D V4 | Use the Blender Bevel Node to Add/Enhance Fillets

    Tips & Tricks for MoI3D V4 | Use the Blender Bevel Node to Add/Enhance Fillets

    by shub Added 231 Views / 0 Likes

    How to use the Blender Bevel node shader to enhance or add bevels to models made in MoI3D.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/an

  • 35:40 How to build user interfaces for Unreal Engine 5 - Beginner Tutorial

    How to build user interfaces for Unreal Engine 5 - Beginner Tutorial

    by shub Added 231 Views / 0 Likes

    Ready to take your game to the next level and create user interface elements for heads up displays, menus and more? In this video we'll introduce you to Unreal Motion Graphics allowing you to bring 2D graphics into Unreal Engine 5 and turn them into inter

  • 00:20 New Surfaces Collection | Quixel Megascans

    New Surfaces Collection | Quixel Megascans

    by shub Added 230 Views / 0 Likes

    Find the complete collection in Twinmotion and the Megascans Library by searching 'Contemporary Surfaces'. ➡️ https://quixel.world/mem#quixel #megascans #twinmotion #photogrammetry #archviz #visualizations #architecture

  • 00:14 MAWI New Unreal Engine Autumn System for Foliage

    MAWI New Unreal Engine Autumn System for Foliage

    by shub Added 228 Views / 0 Likes

    Implemented a similar system like Quixel's "Health" parameter to our foliage but with more control for randomness and variation to set different states of autumn color using the new MAWI Controller BP. The next video will show how the leaves slowly disapp

  • 13:25 Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5

    Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5

    by shub Added 228 Views / 0 Likes

    Quixel's Jakob Keudel shows his approach to constructing the destroyed buildings and the larger environment for his featured scene in the Ninety Days showcase video. All pieces for the collapsed and blown-apart structures were built using Unreal Engine 5'

  • 17:44 How To Create Enemy Health Bars in Unreal Engine 5

    How To Create Enemy Health Bars in Unreal Engine 5

    by shub Added 228 Views / 0 Likes

    In this video we'll be taking our AI to the next level, adding in a health bar that floats above the enemies head. We'll be creating a dummy AI, user interface widget and all of the functionality to update the health bar to the health value in the player

  • 05:50 Tips & Tricks for Blender 3.0 | Quickly Create a Wall Arc using Curves

    Tips & Tricks for Blender 3.0 | Quickly Create a Wall Arc using Curves

    by shub Added 227 Views / 0 Likes

    How to quickly create a wall arc in Blender 3.0 using just curves and the bevel profile feature.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.

  • 04:44 Tips & Tricks for Blender 3.2 | Set up Render Camera

    Tips & Tricks for Blender 3.2 | Set up Render Camera

    by shub Added 227 Views / 0 Likes

    How to set up multiple render cameras in Blender 3.2.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my main store w

  • 11:42 Foliage in Unreal Engine 5 | Beginner Tutorial

    Foliage in Unreal Engine 5 | Beginner Tutorial

    by shub Added 225 Views / 0 Likes

    Learn to use the Unreal Engine 5 foliage tool to populate your scenes with forests, jungles, trees, rocks, grass and more.Master the foundations of UE5 in 7 days - https://virtushub.com/p/learn-unreal-engine-5-in-7-daysLearn to create landscapes - https:/

  • 21:25 MoI3D V4 for Beginners #4 | All the Tools Explained 1/2

    MoI3D V4 for Beginners #4 | All the Tools Explained 1/2

    by shub Added 224 Views / 0 Likes

    In this video i'll go through the Draw Curve, Draw Solid, Edit, View and Select tools.Timestamp:0:17 Draw Curve panel8:15 Draw solid panel10:45 Edit panel16:10 View panel20:23 Select panel___________________________________________Follow me on Twitter ➤ h

  • 23:14 Dynamic footstep sounds - Unreal Engine 5 Beginner Tutorial

    Dynamic footstep sounds - Unreal Engine 5 Beginner Tutorial

    by shub Added 224 Views / 0 Likes

    Hey everyone, in this video we'll be showing you how you can create a dynamic footstep system where different sounds are played for each surface such as grass, gravel, wood etc. We'll be putting this together using the anim-notify system and line tracing.

  • 22:48 How To Create Control Rigs in Unreal Engine 5

    How To Create Control Rigs in Unreal Engine 5

    by shub Added 224 Views / 0 Likes

    Learn how to setup Unreal Engine 5's new character control rig system, how to setup a character skeleton, create bones, set minimum and maximum values and finally create a full body IK rig. In the next episode, you'll learn how to animate the character yo

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