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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 03:11 Tips & Tricks for Blender 3.2 | Shadow Catcher and Holdout Explained

    Tips & Tricks for Blender 3.2 | Shadow Catcher and Holdout Explained

    by shub Added 260 Views / 0 Likes

    How to render an object as a shadow catcher or holdout and explaining the difference between the 2.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstati

  • 02:25 Tips & Tricks for MoI3D V4 | Create a Startup Template File

    Tips & Tricks for MoI3D V4 | Create a Startup Template File

    by shub Added 254 Views / 0 Likes

    How to create a template file which loads automatically everytime you start MoI3D.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacant

  • 02:33 Tips & Tricks for MoI3D V4 | Creating Construction Lines for Snapping Curves

    Tips & Tricks for MoI3D V4 | Creating Construction Lines for Snapping Curves

    by shub Added 235 Views / 0 Likes

    How to create and use the construction lines feature for snapping curves anywhere.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacant

  • 05:33 Tips & Tricks for MoI3D V4 | How to use the Rebuild Curve Command

    Tips & Tricks for MoI3D V4 | How to use the Rebuild Curve Command

    by shub Added 247 Views / 0 Likes

    How to use the rebuild curve command inside MoI3D V4 to resample any curves.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCh

  • 06:32 Tips & Tricks for MoI3D V4 | Solving Modeling Issues ( Fillets, Booleans etc. )

    Tips & Tricks for MoI3D V4 | Solving Modeling Issues ( Fillets, Booleans etc. )

    by shub Added 250 Views / 0 Likes

    These are all the problems i encountered so far while modeling in MoI3D so it's not an exhaustive guide on all the issues you may encounter but only the ones that happened to me.Timestamp:0:00 Intro0:13 1st fillet example1:54 2nd fillet example2:51 Boolea

  • 02:40 Tips & Tricks for MoI3D V4 | Use the Blender Bevel Node to Add/Enhance Fillets

    Tips & Tricks for MoI3D V4 | Use the Blender Bevel Node to Add/Enhance Fillets

    by shub Added 231 Views / 0 Likes

    How to use the Blender Bevel node shader to enhance or add bevels to models made in MoI3D.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/an

  • 07:04 Popular Toolbar Introduction - #4 Blender 3D Beginner Tutorial Series

    Toolbar Introduction - #4 Blender 3D Beginner Tutorial Series

    by shub Added 524 Views / 0 Likes

    In this video we take a deeper look into the tool bar functionality and the different types of tabs and functions that we're able to find within it.♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can help support the channel o

  • 00:08 Traditional Lantern | Megascans

    Traditional Lantern | Megascans

    by shub Added 127 Views / 0 Likes

    Add some vintage charm to your scenes. ????New content available in the #Megascans library: https://bit.ly/3Tnmz3CThousands of photorealistic 3D scanned assets available directly inside @UnrealEngine, @twinmotion & #Quixel Bridge....#UnrealEngine #Photogr

  • 07:27 Transitional Rules - #12 Unreal Engine 4 Animation Essentials Tutorial Series

    Transitional Rules - #12 Unreal Engine 4 Animation Essentials Tutorial Series

    by shub Added 489 Views / 0 Likes

    In this video we take a look at how we can use blueprints within a transitional rule to control which animation state should be active. We talk about the variety of different nodes we can use to setup the conditioning within those rules.♥ Subscribe for ne

  • 03:56 Tribute to a Dog

    Tribute to a Dog

    by shub Added 396 Views / 0 Likes

    Tribute to a dog. Written by George Graham Vest - c. 1855 and voiced by Ronald Reagan in 1964 episode of Death Valley Days. Asset and music list below. MusicHazy - Manifest - https://www.youtube.com/watch?v=KH18296eGfwAssets : https://www.unrealengine.com

  • 10:03 Tropical Jungle (Unreal Engine 4)

    Tropical Jungle (Unreal Engine 4)

    by shub Added 223 Views / 0 Likes

    Speed level design of a tropical jungle scene created in unreal engine 4.Be sure to subscribe if you like my videos and remember to activate the bell notification button! Instagram: http://bit.ly/Instagram_Unreal_EnvironmentsFacebook: http://bit.ly/Unreal

  • 15:04 Turret Bot body setup - #26 Creating A Mech Combat Game with Unreal Engine 4

    Turret Bot body setup - #26 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 435 Views / 0 Likes

    In this video we take a look at how we can setup the body for our turret bot enemy. We setup the character blueprint, animation blueprint and import the assets for the model ready to attach to the spider's core.Resources: https://virtushub.co.uk/mech-cour

  • 18:48 Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4

    Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 434 Views / 0 Likes

    In this video we take a look at how we can get our turret bot to follow, shoot and damage the player with it's projectile. We cover all of the code required to get all of this set up!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4

  • 07:27 Tutorial: Export Masks from Quixel Mixer

    Tutorial: Export Masks from Quixel Mixer

    by shub Added 287 Views / 0 Likes

    Unleash the power of masks with the amazing new mask export feature included in Mixer's latest release. Follow along with Josh Powers as he goes through the process of exporting masks from Mixer to be leveraged inside Unreal Engine or any other DCC applic

  • 01:25 UE5 - Wow!Nature - WIP - Animal AI Flee Test #unrealengine #UE5 #gamedev

    UE5 - Wow!Nature - WIP - Animal AI Flee Test #unrealengine #UE5 #gamedev

    by shub Added 115 Views / 0 Likes

    The animals class can now feel from any actor in this case the player when he gets within 10 meter radius to the deer. The leading deer starts to feel already at 15 meters. Also implemented a new follow lead logic that correct the motion path more often i

  • 00:36 UE5 - Wow!Nature - WIP - Animal AI Free Roam & Bounds Test #unrealengine #UE5 #gamedev

    UE5 - Wow!Nature - WIP - Animal AI Free Roam & Bounds Test #unrealengine #UE5 #gamedev

    by shub Added 108 Views / 0 Likes

    Implemented some free roaming including wandering around for all animals even in groups. They can follow a leading animal, the player or random locations either in fixed bounds or freely. The leading animals will always focus the players face when you get

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