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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 04:22 Tips & Tricks for Blender 3.0 | Quickly Create Ropes using Curves & Modifiers

    Tips & Tricks for Blender 3.0 | Quickly Create Ropes using Curves & Modifiers

    by shubnigg Added 139 Views / 0 Likes

    How to easily create ropes using only curves and modifiers to keep everything procedural in Blender.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstat

  • 04:57 What's new in Megascans and Bridge? Ep. 8

    What's new in Megascans and Bridge? Ep. 8

    by shubnigg Added 142 Views / 0 Likes

    Everything you see and touch has some level of imperfection. It’s the subtle imperfectness of assets that makes them so great. The Megascans library offers a varied collection of imperfection scans - which you can use to enhance the objects and surfaces i

  • 13:14 Weapon HITS | Unreal Engine 5 First Person Shooter (FPS) Beginner Tutorial | #4

    Weapon HITS | Unreal Engine 5 First Person Shooter (FPS) Beginner Tutorial | #4

    by shubnigg Added 153 Views / 0 Likes

    In this episode, I'll be covering how to setup weapon hits whenever the player shoots their weapon using line tracing.Full access downloadable assets and the full course will be available on our website: https://virtushub.com/p/fpsNew UE5 FPS video every

  • 11:52 Stylizing UI - Create A Survival Game In Unreal Engine 5 (Part 4)

    Stylizing UI - Create A Survival Game In Unreal Engine 5 (Part 4)

    by shubnigg Added 108 Views / 0 Likes

    Learn how to import custom graphics for your heads up display. This can be used to stylize your hunger bar, thirst bar and stamina bar, and it's all done within Unreal Engine 5's UMG editor.The first 7 lessons of this course are free so you'll be able to

  • 03:37 MAWI Tropical Rainforest | Unreal Engine 5.2 | Jungle Swamp 1 #unrealengine #UE5 #gamedev

    MAWI Tropical Rainforest | Unreal Engine 5.2 | Jungle Swamp 1 #unrealengine #UE5 #gamedev

    by shubnigg Added 107 Views / 0 Likes

    The new and insanely detailed Tropical Rainforest Biome for UE5.2 featuring full high Nanite foliage, Lumen and Virtual Shadow Maps. Various tree and plant species a total of over 190 high quality AAA assets plus a lot more.Runtime Demo Tropical Rainfores

  • 10:27 Unreal Engine 5.3 - MAWI - Dead Spruce Forest Overview #unrealengine #UE5 #gamedev

    Unreal Engine 5.3 - MAWI - Dead Spruce Forest Overview #unrealengine #UE5 #gamedev

    by shubnigg Added 52 Views / 0 Likes

    Product overview of our new Dead Spruce Forest Biome live in Unreal Engine 5 editor. Get it on the Epic Marketplace.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United#unrealengine #UE5 #gamedevelopment #gamedev #realtime #g

  • 08:02 Popular M4A1 Weapon Setup - #39 Creating A First Person Shooter (FPS) With Unreal Engine 4

    M4A1 Weapon Setup - #39 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shubnigg Added 520 Views / 0 Likes

    We continue working on the weapon switching system, setting up the blueprint for our second weapon the M4A1 inside of Unreal Engine 4. We also make adjustments to the skeletal mesh for the second weapon to allow it to work in the same was it does for our

  • 11:28 Creating Grass with Color Variation in UE4

    Creating Grass with Color Variation in UE4

    by shubnigg Added 436 Views / 0 Likes

    In this video Quixel Artist Wiktor Öhman shows you how to quickly create and set up a grass Master Material with procedural color variation using Megascans 3D Assets.For more on Megascans: http://megascans.se3D Grass Asset: https://megascans.se/assets/qmB

  • 05:44 Switch on Integer- #18 Unreal Engine 4 Blueprints Tutorial Series

    Switch on Integer- #18 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 424 Views / 0 Likes

    Here we take a look at how we can use the switch on int blueprint node to control the flow of our code, executing a different set of code depending on the value of an integer.Unreal Engine 4 Level Design Series: https://www.youtube.com/watch?v=GNjpkQpN6HE

  • 06:07 Merging Animations - #13 Unreal Engine 4 Animation Essentials Tutorial Series

    Merging Animations - #13 Unreal Engine 4 Animation Essentials Tutorial Series

    by shubnigg Added 453 Views / 0 Likes

    Here we take a look at how we can blend the top and bottom halves of two animations using the layer blend per bone node to split them from the spine and marge them together to create one animation state.♥ Subscribe for new episodes weekly! http://bit.ly/1

  • 18:18 Quixel Mixer Workflow Primer

    Quixel Mixer Workflow Primer

    by shubnigg Added 448 Views / 0 Likes

    Introducing the Quixel Mixer (Beta) - out NOW! Learn how to create your own, custom Mixes in this workflow primer covering all features of Mixer step-by-stepFor more on Quixel Mixer, visit https://megascans.se/apps.Get the Toolbag 3 scene here: https://d3

  • 08:47 Pause & Endgame Blur - #15 Creating A MOBILE Endless Runner Unreal Engine 4

    Pause & Endgame Blur - #15 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 329 Views / 0 Likes

    In this video we teach you to use the background blur component within our widget blueprints to blur the game on our pause and end game screens.►Resources: https://virtushub.co.uk/runner-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4LevelD

  • 11:54 Project Setup - #2 Creating A Mech Combat Game with Unreal Engine 4

    Project Setup - #2 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 421 Views / 0 Likes

    In this video we take a look at how we can download the asset files for our mech game, setup our project and get ourselves ready to create our mech combat game inside of Unreal Engine 4. The assets are available free on our website!Resources: https://virt

  • 13:17 Time Fragment Pickups - #20 Creating A Mech Combat Game with Unreal Engine 4

    Time Fragment Pickups - #20 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 378 Views / 0 Likes

    Here we take a look at how we can setup our time fragment pickup, we setup the mesh, the blueprint and even display an icon on the screen indicating how many the player has.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Des

  • 01:23 FIRST LOOK: Megascans + Houdini Live Link Trailer

    FIRST LOOK: Megascans + Houdini Live Link Trailer

    by shubnigg Added 410 Views / 0 Likes

    Here's a taste of what is possible with the brand new SideFX Houdini integration — out now as one of the new Live Links in Quixel Bridge 2018.5!

  • 10:02 Abandoned Park (Speed Level Design / Unreal Engine 4)

    Abandoned Park (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 356 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/Here's the link for the slow version: https://youtu.be/KhXQUwLVgOU/eKQku4XnSpQ ---------------------------------------------------

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